19XX: The War Against Destiny

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19XX: The War Against Destiny
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Shinichiro Obata
Tomonori Nonaka
Yoichiro Ikeda
Programmer(s)Hideo Sako
Tatsumi Kimoto
Tomohiro Ueno
Artist(s)Eizi Murabayashi
Gorō Suzuki
Hiroshi Sugiyama
Composer(s)Shun Nishigaki
Tatsuro Suzuki
Series194X
Platform(s)Arcade
Release
  • NA: 7 December 1995
  • EU: 18 December 1995
  • JP: 25 December 1995
Genre(s)Vertically scrolling shooter
Mode(s)
Arcade systemCP System II

19XX: The War Against Destiny is a vertical scrolling shooter arcade game released by Capcom in 1995.[1][2][3] The story takes place before a fictional 20th century war as a lone pilot tries to defeat an entire army and evil organization from starting another World War, which soon escalates to a nuclear apocalypse.

This game is the fourth in a series of World War II vertical shooters published by Capcom, and is the last game in the series developed by Capcom. The previous games in the series 1942, 1943: The Battle of Midway, and 1941: Counter Attack are on the original Capcom System or CPS-1 hardware and were released from 1984 to 1990. The CPS-2 platform allows for an art style different from that of previous games. It is followed by 1944: The Loop Master in 2000.

Gameplay[edit]

a Lockheed P-38 Lightning fight against the Raimei, a Super Giant Battleship.

The player selects one of three different planes, each with different ratings in speed, power, and the strength of their homing attack.[4] When flying through the stages, three primary weapons can be used by picking up their respective items, to fire either spreading vulcan bullets, straight-firing lasers, or multi-directional missiles. By holding button 1, the player can charge a blaster shot. If this shot hits a large enemy, the player will automatically lock on to that enemy, and can fire fast homing laser shots to damage it further. There is a supply of smart bombs which can be used to clear away the majority of enemies and their projectiles from the screen. Smart bombs can also be charged up, and each level of charge yields a different effect. If the player is shot down while charging up a bomb, the bomb does not go off.

At the end of every level, the player receives additional points for the number of bombs held in stock, a rank increase of 1-5 for the percentage of enemies destroyed, a grade for the time it took to defeat the boss, and a bonus for every medal collected which is multiplied by the rank. After beating the last level, the player also gets a large bonus for the number of lives they have remaining.

Development[edit]

19XX: The War Against Destiny was developed by Capcom.[5][6][7]

Release[edit]

19XX: The War Against Destiny has been ported to GameTap but 19XX is not included in the Capcom Classics Collection, because Capcom considers classics as predating 1995. In February 2021, it was included as part of pack 3 in the Capcom Arcade Stadium compilation.[8][9][10]

Reception[edit]

In Japan, Game Machine listed 19XX: The War Against Destiny in the February 15, 1996 issue as being the tenth most-popular arcade game at the time.[14] A reviewer for Next Generation commented that "its clean looking animation, multilevel backgrounds, digitized explosions, and various streams of patterned enemies place 19XX among the cream of the crop". He found that the varied methods of attack set it apart from other shooters.[11] Retro Gamer's Stuart Campbell regarded it as one of the worst shooters from Capcom.[15]

References[edit]

  1. ^ "Next Wave - Protos: 19XX". Electronic Gaming Monthly. No. 76. Sendai Publishing. November 1995. p. 218. Archived from the original on 2020-12-11. Retrieved 2020-05-30.
  2. ^ Quan, Slasher (May 1996). "News: ACME Arcade Show Report - 19XX (By Capcom)". Computer and Video Games. No. 174. EMAP. p. 16.
  3. ^ Akagi, Masumi (13 October 2006). カプコン Capcom; Capcom USA (Capcom Coin-Op); Number (in Japanese) (1st ed.). Amusement News Agency. pp. 24, 113, 145. ISBN 978-4990251215. {{cite book}}: |work= ignored (help)
  4. ^ Zverloff, Nick (August 17, 2012). "19XX: The War Against Destiny". Hardcore Gaming 101. Archived from the original on 2020-12-11. Retrieved 2020-05-28.
  5. ^ "VICL-2168 | 19XX THE WAR AGAINST DESTINY". vgmdb.net. VGMdb. Archived from the original on 2017-10-02. Retrieved 2020-05-28. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine).
  6. ^ "19XX 最新特だね情報!! ひみつ大図解". The Arcade Flyer Archive (in Japanese). Archived from the original on 2019-12-30. Retrieved 2020-05-28. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine).
  7. ^ "19XX – Developer Interviews and DevDiary". shmuplations.com. Archived from the original on 2019-12-30. Retrieved 2020-05-28.
  8. ^ Russell, Graham (December 10, 2020). "Capcom Arcade Stadium Brings Retro Hits to Switch in February 2021". Siliconera. Enthusiast Gaming. Archived from the original on 2020-12-11. Retrieved 2020-11-11.
  9. ^ Pineda, Rafael Antonio (December 10, 2020). "News: Capcom Reveals Capcom Arcade Stadium Switch Collection of Arcade Titles - 32 games available separately or in packs in February 2021". Anime News Network. Archived from the original on 2020-12-11. Retrieved 2020-12-11.
  10. ^ Romano, Sal (December 10, 2020). "Capcom Arcade Stadium announced for Switch - 32 Capcom arcade classics". Gematsu. Archived from the original on 2020-12-11. Retrieved 2020-12-11.
  11. ^ a b "Finals - 19XX". Next Generation. No. 18. Imagine Media. June 1996. p. 129.
  12. ^ Delpierre, Christophe; Daniel, François (June 1996). "L'arcade dépasse les bornes! - 19XX (Capcom)". Player One (in French). No. 65. Média Système Édition. p. 33. Archived from the original on 2020-06-22. Retrieved 2020-06-20.
  13. ^ Mathias, Lord (August 1996). "Arcade - 19XX". Super Game Power (in Portuguese). No. 29. Nova Cultura. p. 41.
  14. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 512. Amusement Press, Inc. 15 February 1996. p. 21.
  15. ^ Campbell, Stuart (February 2008). "The Definitive 194X: 1996 - 19XX: The War Against Destiny". Retro Gamer. No. 48. Imagine Publishing. pp. 30–35.

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